
Promotional artwork of Waluigi from Super Mario Party Jamboree on Nintendo Switch. Image: Nintendo. © Nintendo. All rights reserved. Source: official Nintendo store
In Brief
Waluigi remains Smash’s strangest unresolved demand. He is the king of Mario spin-offs, backed by years of unyielding fan support, a long-running Assist Trophy snub, and a gangly physical identity unlike anyone else on the roster.
- Core Idea: Waluigi could work as a long-limbed nuisance whose whole kit turns tennis roots, spin-off history and physical weirdness into a fighting style.
- Why it works: He represents Mario’s party, sports and karting empire in a way Smash has never fully embodied.
- The hook: A proper Waluigi moveset would not smooth out his weirdness. It would build the entire fighter around it.
Surely, finally, mercifully, it has to be Waluigi’s time.
Some Smash requests feel like campaigns. Waluigi feels like a constitutional crisis.
For years, Nintendo’s lankiest purple nuisance has lived in the most agonising possible Smash position: visible, acknowledged, close enough to wave at, but never actually playable. He has appeared as an Assist Trophy since Super Smash Bros. Brawl, returning again and again in that same supporting role while the roster expanded around him. Every new Ultimate reveal sent Waluigi fans through the same ritual: hope, meme, despair. At this point, the snub itself has become part of the spectacle.
That might sound ridiculous, but it is also why the demand has never really gone away.
Waluigi first appeared in Mario Tennis for the Nintendo 64 in 2000, created as a doubles partner for Wario and a rival figure for Luigi. His name is commonly understood as playing on “warui”, the Japanese word for bad, making him not just Luigi’s opposite, but basically a walking playground insult with a moustache. Even his design feels like pure inversion, stretching Luigi’s tall frame into something sharper, stranger and far more pointy, with a purple cap marked by an upside-down L.

Waluigi performs with a rose in his mouth during Mario Tennis Aces. Image: Nintendo / Camelot. © Nintendo. All rights reserved. Source: Super Mario Wiki image gallery
That tennis-court origin still defines him. Waluigi was not born from a mainline platformer, a villain plot or a grand Mushroom Kingdom mythos. He was created because Wario needed someone to stand next to him during doubles. Somehow, from that deeply practical beginning, he became one of the most recognisable recurring faces in Mario’s spin-off empire. If there is a Mario side activity that requires a long idiot to cheat, pose or scream “Wah”, Waluigi is probably nearby.

Wario and Waluigi appear together in official Mario Tennis: Ultra Smash artwork. Image: Nintendo / Camelot. © Nintendo. All rights reserved. Source: Mario Party Legacy
He is, in that sense, the Daisy of bad vibes.
Like Daisy before Ultimate, Waluigi is a character whose identity has been built less through mainline Mario storytelling and more through repeated spin-off presence. The difference is that Daisy eventually squeezed into Smash as Peach’s Echo Fighter. Waluigi is still outside the window, pressing his weird pointy nose against the glass, somehow both tragic and exactly where he would stand.
Smash Already Knows The Waluigi Argument
The case for Waluigi is not complicated. Waluigi is one of the loudest, strangest and most enduring Smash requests still without a playable slot.
That sentence feels almost too obvious to print, but it is the foundation of the whole thing. The internet is already drowning in Waluigi concepts, fake reveal trailers and fully animated victory-screen fantasies. He has been forced into Smash by fan projects so many times that the official series now feels like the one stubborn holdout. This article is not introducing a new idea to the room. It is entering a room where everyone is already wearing purple overalls and pretending this is normal behaviour.
More importantly, Waluigi’s popularity is not just ironic. He is incredibly memeable, obviously. Part of the appeal is that he looks like a haunted coat hanger who learned tennis out of spite. But the demand has lasted because there is a real character shape there. Waluigi is smug, theatrical and pathetic in exactly the right proportions. He is not cool. He is not heroic. He is not even especially competent half the time.
That is exactly why he works.
He would also bring a genuinely unusual body type to Smash. Ultimate did a brilliant job proving that strange silhouettes could work in motion. Ridley is all wings and menace. King K. Rool is a belly-first wrecking ball. Min Min turns her arms into half the stage. Waluigi would be different again: the strangest human-shaped fighter on the roster, all knees, elbows and misplaced confidence. He is a stretched-out nuisance with the build of someone assembled entirely from sharp angles and poor intentions.
And that is immediate readability, something Smash always benefits from. You would not need to explain Waluigi’s personality through dialogue, lore or an elaborate intro cutscene. The second he slides into frame, you know exactly what kind of problem has arrived. His moveset would have to capture that awkward reach, that slippery sports-game movement, and the sense that every pose is both a taunt and a cry for help.
Then there is the Assist Trophy issue, which is not really an impossible issue anymore. Waluigi has long been defined in Smash by that supporting role, but the series has already shown that Assist Trophy status does not have to be a permanent, franchise-wide lockout. Little Mac appeared as an Assist Trophy in Brawl before becoming playable later, while Dark Samus and Isabelle also made the jump to the fighter roster in Ultimate. Waluigi would not be breaking an impossible rule. He would be following a very funny precedent.

Waluigi attacks as an Assist Trophy in Super Smash Bros. Brawl. Image: Sora Ltd. / Nintendo. © Nintendo. All rights reserved. Source: official Super Smash Bros. Brawl website
And honestly, the reveal trailer writes itself.
The next Smash game shows an Assist Trophy capsule. Waluigi bursts out. The internet groans. History repeats itself for half a second… and then he refuses to leave. He kicks the item away. The splash screen hits.
At last, it’s Waluigi Time.
Absolute cinema.
The Problem With Being Player Four
Of course, there is a reason Waluigi has been stuck in roster purgatory for this long.
He is a spin-off guy. That is the criticism, and it is not unfair. Waluigi has appeared across Mario’s party, kart, sports and crossover catalogue, but he has still never had a meaningful role in a mainline Mario platformer. He has not served as the major antagonist in a proper Mario adventure. He has not been the secondary threat, the surprise third-act nuisance or even the strange man lurking behind a castle wall with a bad plan. He has not starred in his own game.
Even his connection to Wario is oddly shallow when you look beyond the branding. Wario went from Super Mario Land 2: 6 Golden Coins in 1992 to starring in Wario Land and later WarioWare. Waluigi, despite being Wario’s usual partner, has never become a real fixture of either of those worlds. His most notable WarioWare connection is not proper representation, but an amiibo sketch gag in WarioWare Gold, where Wario can draw scanned amiibo characters. Funny? Absolutely. Character development? Not quite.
It creates a strange résumé for a Smash fighter. Most Mario representatives have some obvious pillar beneath them. Mario, Luigi, Peach and Bowser are foundational. Rosalina represents the Galaxy era. Bowser Jr. brings both himself and the Koopalings into the roster’s orbit. Daisy, even as an Echo Fighter, has Super Mario Land and decades of spin-off regularity behind her. Piranha Plant is bizarre, yes, but it is bizarre in a very mainline Mario way. A classic enemy. A pipe-dwelling hazard. A carnivorous houseplant that somehow became a playable celebrity.
Waluigi does not have that. What he has instead is stranger: a career built almost entirely from side modes, an infinitely memeable silhouette, and the kind of crowd support that somehow gets louder every time Nintendo ignores it.
There is also the wider Mario problem. Smash is already full of Mushroom Kingdom representation. The Mario series has Mario, Luigi, Peach, Daisy, Bowser, Dr. Mario, Rosalina & Luma, Bowser Jr. and Piranha Plant listed under its banner in Ultimate. That is before you even start counting neighbouring franchises like Donkey Kong, Yoshi and Wario, all of which grew out of Mario’s orbit but stand separately on the character select screen.
And there are still other Mario-adjacent names with strong claims. Toad is absurdly overdue, and deserves more than being Peach’s Neutral Special. Paper Mario could represent an entire RPG lineage with a visual identity Smash has barely touched. Geno remains the cult pick that would electrify one very specific corner of the internet, despite Square Enix licensing making everyone’s blood pressure rise slightly. You could argue that another Mario slot should go somewhere with more untapped franchise history rather than to the man whose most famous canon contribution is being tall near Wario.
That is the strongest case against Waluigi, and it deserves to be taken seriously. He is not missing because nobody has noticed him. He is missing because his importance sits at a strange angle to the rest of Mario history.
That Strange Angle Is Exactly The Point
Here is the thing, though. Mario spin-offs are not side dishes anymore. They are a massive part of what Mario is.
Mario Kart World launched exclusively for Nintendo Switch 2 on 5 June 2025, with Nintendo positioning it as a launch title for the system. Mario Tennis Fever, meanwhile, released for Nintendo Switch 2 on 12 February 2026, continuing the exact sub-series that introduced Waluigi in the first place.
These games are not minor curiosities living in the shadow of the next 3D platformer. They are some of the loudest, most reliable parts of modern Mario.
Then there is Mario Party, which has multiplied so many times that counting the entries begins to feel like one of its minigames. Karting, tennis and board-game mayhem are not obscure corners of Mario. For a lot of players, Mario is as much about blue shells and friendship-ending dice rolls as it is about flagpoles and Power Stars.
Smash barely represents that side of the franchise directly. It references it, certainly. Items, stages, music and animations nod to the broader Mario machine. But no fighter embodies the spin-off ecosystem itself quite like Waluigi could.
That turns his biggest weakness into the pitch. He is not a mainline Mario hero, and trying to pretend otherwise would be pointless. He is the avatar of Mario’s competitive nonsense. Tennis courts. Dice blocks. Karting grudges. A certain purple pinball landmark. That is his territory. A good Waluigi adaptation would not need to invent relevance for him. It would need to embrace the fact that his relevance comes from everywhere except the place people traditionally look.
That makes him more interesting than simply adding another familiar Mushroom Kingdom face. Waluigi would not be there to represent a single game, a single era or even a traditional character arc. He would be there to represent the Mario spin-off machine itself, with all its rackets, dice blocks, karting grudges and friendship-ending nonsense. For a character who has never really belonged anywhere, that is oddly perfect.
And let’s be honest, the standards shifted the moment Piranha Plant got a slot. Piranha Plant is a wonderful, outlandish, inspired addition, but it is still a slow-moving pipe hazard that spent most of its existence waiting for plumbers to jump at the wrong time. If Smash can turn that into a fighter, Waluigi’s lack of a mainline starring role starts to feel less like a disqualifier and more like a dare.
Daisy also matters here. Yes, she entered as an Echo Fighter, and yes, she had Super Mario Land long before she became the queen of spin-off rosters. But her inclusion still proved that Smash was willing to acknowledge characters whose modern identity is heavily built through Mario’s social calendar rather than its main adventure line. Waluigi is the same logic pushed further, louder and with significantly more elbow.
The noise around him now feels bigger than it does for plenty of characters already inside the Mushroom Kingdom’s Smash delegation. That is not the only thing that should decide a roster, but it should count for something. Smash is not built by Reddit petitions, thank God, but it has always understood spectacle. Waluigi would be spectacle before he even moved.
That is where the moveset matters. Not because Waluigi needs to prove he has enough random objects to swing around, because of course he does. The real challenge is proving that his weird career, weird body and weird popularity can become one coherent fighter. A fighter whose reach feels irritating, whose tennis roots actually matter, whose party-game nonsense has a competitive shape, and whose Waluigi Pinball reference feels earned rather than stapled on because everyone expected it.
It is the same kind of identity test that sits behind other Smash Speculation cases, whether that means avoiding the echo-fighter trap for Shadow the Hedgehog or making sure Crash Bandicoot feels like more than one famous move repeated forever. Waluigi’s version of that problem is stranger, because the joke, the silhouette and the source material are all tangled together.
So the brief is clear: Waluigi cannot just be Luigi with worse intentions, or Wario without a bike. He has to feel like the entire Mario spin-off circus crammed into one long, resentful body.
Moveset Dossier
Waluigi Moveset Concept
A gangly sports trickster concept built around tennis reach, awkward angles, Mario Party props, rose-flavoured flair and Waluigi Pinball chaos.
Attributes
Weight: Medium-light
Movement: Fast, slippery, and awkwardly long-ranged
Jump: High and wiry, with strange hang time and a flexible recovery
Archetype: Gangly sports trickster built around tennis reach, awkward angles, Mario Party props, rose-flavoured flair, and Waluigi Pinball chaos
Waluigi should feel fast, but never smooth. He is not Sonic, he is not Luigi with longer legs, and he is definitely not a disciplined athlete in the way he clearly believes he is. He is a bitter tennis cryptid who wins space through reach, resentment, theatrical footwork and limbs that seem to arrive before the rest of him.
The fantasy is weaponised unpleasantness. You know Waluigi is going to poke, slide, serve, spin and complain his way through neutral. You are just never completely sure which elbow, racket, dice block or personal grievance is going to hit you first.
Basic Attacks
Jab: Waluigi opens with two bony pokes before snapping into a high knee. It is quick, irritating and better at starting scrambles than finishing them. The move sells him immediately: all elbows, knees and the kind of confidence nobody in the room has authorised.
Dash Attack: Waluigi lunges forward in a theatrical slide, skidding on one leg before popping up with a sneaky kick. It gives him a burst option that fits his slippery movement, catching opponents who expect his long dash to stop cleanly. Waluigi does not stop cleanly. That would imply dignity.
Tilts
Forward Tilt: Waluigi takes an aggressive, awkward golf-club swing. It has strong reach and a slightly lower angle than his racket attacks, giving him a useful poke against grounded opponents. It also nods to his wider sports history without dragging the whole golf bag onto the stage.
Up Tilt: Waluigi swings his tennis racket overhead in a sharp upward swat. It catches opponents above and slightly in front of him, making it a cleaner anti-air than his gangly kicks. Tennis is where Waluigi began, so the racket should be more than a visual gag; it should give him some of his most reliable spacing tools.
Down Tilt: Waluigi sweeps low with his long leg while leaning back smugly. At close range, it can trip opponents, setting up exactly the kind of petty advantage Waluigi would consider a legitimate strategy.
Smash Attacks
Forward Smash: Waluigi winds up a full tennis forehand and smashes the racket forward. The racket head is the strongest part, rewarding precise spacing rather than careless swinging. At its best, this should feel like Waluigi turning the stage into a court and deciding the opponent is the ball.
Up Smash: Waluigi flips a dice block upward and headbutts it, bursting it above him with a random party-style spark. The randomness should be cosmetic rather than match-warping, keeping the move readable while still capturing that Mario Party flavour of cheerful unfairness.
Down Smash: Waluigi plants one foot and stomps down hard on both sides with his long legs. Grounded opponents caught close can be buried, giving him a nasty punishment tool when someone gets too comfortable near his ankles. Nobody should ever be comfortable near Waluigi’s ankles.
Aerials
Neutral Air: Waluigi spins with arms and legs splayed out in a gangly corkscrew. It covers his whole body but is weaker at the tips, making it useful for breaking pressure without turning him into a flying blender.
Forward Air: Waluigi swings his racket downward in a tennis overhead. The sweetspot near the racket edge can meteor smash, giving him a stylish offstage threat that feels source-faithful rather than generically dramatic.
Back Air: Waluigi kicks backward with a sharp heel strike. It is his cleanest aerial finisher: less messy than his other options, but still animated with enough spite to make it feel like Waluigi.
Up Air: Waluigi flicks his racket upward like a desperate lob. It is quick and useful for juggling, especially after up tilt or up throw. The motion should look almost too casual, as if he is annoyed the opponent is still above him.
Down Air: Waluigi stomps straight downward with both feet. The early hit spikes, while the late hit pops opponents away. It is simple, readable and wonderfully unpleasant: a long purple man dropping from the sky like a bad decision.
Grabs And Throws
Grab: Waluigi grabs with a sudden, stretchy lunge. His reach is strong, but the animation should look deliberately awkward, as though his arms have remembered the assignment slightly before the rest of him.
Pummel: Waluigi knees the opponent while cackling. Naturally.
Forward Throw: Waluigi shoves the opponent forward, then smacks them with a short racket tap. It is less about force and more about disrespect, which is probably how he would describe most sports.
Back Throw: Waluigi hooks the opponent with one long arm, pivots sharply, and flings them behind him with a spiteful over-the-shoulder toss. This would be one of his better positional throws, especially near the ledge.
Up Throw: Waluigi tosses the opponent upward into a dice block bounce. It gives him a clean route into juggling while keeping Mario Party imagery present without overcomplicating the kit.
Down Throw: Waluigi stomps the opponent into the ground, then kicks them away. It is rude, direct and useful for pushing opponents back into the range where his long limbs and projectiles become annoying again.
Special Moves
Neutral Special — Trick Serve
Waluigi pulls out a tennis ball and serves it forward with his racket. Tapping the button produces a fast, low serve that skims along the stage, while holding it charges a slower but sharper shot with more launch. The ball can rebound once from the floor, wall or shield, letting Waluigi create odd angles rather than simply firing straight ahead. If Waluigi hits his own ball again with a racket move, he can redirect it once for extra speed.
This should be the centrepiece of his neutral game. Waluigi debuted in Mario Tennis, so building his basic projectile around a serve gives him a clean, source-faithful foundation. The rebound and redirect mechanics also suit his role as an irritating sports trickster. He does not just throw a ball; he makes the court itself complicit.
Side Special — Thorny Pirouette
Waluigi launches forward in a spinning dance step, one leg extended and a purple rose clenched theatrically in his teeth. The move travels horizontally while hitting multiple times, with the final flourish launching opponents away. On the ground, it works as a burst movement option that can slip through mid-range space. In the air, it carries Waluigi forward but leaves him vulnerable if he spins past the stage. Repeated button presses slightly extend the spin, but overextending makes the landing much easier to punish.
The point here is not to make Waluigi graceful. It is to let him weaponise the idea of grace after reading about it once and taking the wrong lesson. Thorny Pirouette folds his rose imagery, dance-adjacent showboating and sharp sporting theatrics into one smug little mistake. It gives him flair, mobility and risk, which feels right for a character who would absolutely lose a stock because he wanted the last hit to look smug.
Up Special — Air Swim
Waluigi begins swimming through the air with exaggerated freestyle strokes. The player can steer him diagonally upward for a short distance, and each stroke creates a small pushing hitbox around his arms and legs. The move does not travel as explosively as a teleport or rising punch, but it gives him flexible recovery angles and lets him wriggle around edgeguards. If he touches the stage during the final stroke, he flops dramatically onto the ledge or platform.
This is the kind of recovery Waluigi deserves: physical, strange and deeply unsightly. His spin-off appearances often twist him into impossible athletic poses, and swimming through the air captures that elastic sports-cartoon identity better than a clean heroic leap ever could. Waluigi should not recover like a hero. He should recover like a man refusing to respect physics because physics never respected him.
Down Special — Whirluigi
Waluigi spins rapidly with his arms and legs flailing outward, creating a gangly cyclone around himself. On the ground, repeated button presses let him rise slightly and slide forward or backward, making it useful for escaping close pressure or catching opponents who try to cross him up. In the air, Whirluigi slows his fall and gives him a small lift, but it travels less cleanly than Luigi’s version and has a more uneven hit pattern. The final hit launches outward if opponents are caught near Waluigi’s shoes or elbows.
Whirluigi comes from Waluigi’s tennis appearances, where he spins into a cyclone as part of his signature shot. In Smash, it also works as a warped reflection of Luigi Cyclone and Dr. Tornado. Waluigi imitates the family spin move, then stretches it into something ganglier, uglier and unmistakably his own. That is the right kind of echo: not a copied moveset, but a bitter parody turned into a real mechanic.
Final Smash
Waluigi Pinball Panic
Waluigi smashes a glowing tennis ball forward. Anyone hit is launched into a cinematic version of Waluigi Pinball, where Waluigi poses at the machine controls, fires them through bumpers, flippers, dice blocks and giant rolling pinballs, then serves one final purple shot that knocks them back to the stage.
The opening tennis ball travels straight ahead and can catch multiple opponents. Trapped fighters take repeated cinematic hits before being launched diagonally upward, with higher launch power near the end of the sequence.
Waluigi Pinball, originally seen in Mario Kart DS, is one of the most recognisable Waluigi-branded settings, and it gives him a grand finale that feels bigger than any single sport. More importantly, it combines his tennis origin, Mario Party showmanship and chaotic spin-off identity into one loud, unfair, purple victory lap. If Waluigi is finally getting into Smash, he might as well turn the whole screen into a pinball machine. Restraint has clearly not worked for him so far.

Waluigi Pinball returns with a redesigned look in the Mario Kart 8 Deluxe Booster Course Pass. Image: Nintendo. © Nintendo. All rights reserved. Source: official Nintendo news article
Making Waluigi More Than A Meme
This is ultimately why Waluigi works. Not because he is the most important Mario character left. He probably is not. Not because his lore is secretly rich. It absolutely is not, unless we are counting “aggrieved tennis cryptid” as a mythological archetype. Which, in fairness, maybe we should.
He works because a Waluigi moveset can represent the one thing Waluigi has always had over cleaner, more traditional Mario picks: a completely unmistakable physical identity.
He is not just tall. He is gangly, slippery, angular and faintly wrong in motion, as if every limb has received separate instructions. That kind of uncanny movement is not a limitation. In Smash, it is a gift. Reach, awkward traction, long-striding movement, strange hang time and ugly athleticism all make him readable before the first tennis ball even leaves the racket.
His spin-off history also gives the moveset a real spine. Tennis can act as the centrepiece rather than a loose reference, because tennis is where Waluigi began. Mario Party gives him dice-block absurdity without needing to pretend he is suddenly a traditional fighter. Waluigi Pinball gives him a signature stage identity big enough for a Final Smash. Even the rose-flavoured theatrics fit, because Waluigi has always treated competition like performance art conducted by someone who has just been unfairly denied a trophy.
That is the trick. The moveset should not feel like a random drawer full of Mario references. It should feel like Waluigi’s entire strange career being pulled into one body. The racket, the dice, the pinball, the flailing limbs, the exaggerated recovery and the slippery movement all point towards the same idea. He is not being adapted despite his spin-off history. He is being adapted through it.
Smash has already made room for characters who represent more than narrative importance. It has made room for mascots, enemies, mechanical concepts and oddball pieces of Nintendo history. Waluigi would represent something Smash has never quite given a body to: the absurd, commercial, endlessly replayable universe of Mario spin-offs that has been sitting beside the main series for decades, honking a kart horn and stealing stars.
His physical weirdness is what holds it together. Without the gangly frame and unpleasant confidence, the props are just props. With Waluigi, they become a personality.
The moveset would need to prove he is more than a meme, and this is where the pitch becomes genuinely strong. Gangly movement, unfair angles, showboating, theatrical spite and a complete lack of shame are not just jokes. They are a fighting style. Waluigi should not feel smooth, noble or conventionally heroic. He should feel like a man winning neutral through limbs, resentment and several formal complaints to the tournament organiser.
After this many years defined in Smash by the Assist Trophy box, Waluigi shattering that glass ceiling would not just be funny. It would be a genuine triumph for the community that has somehow kept this purple campaign alive through every reveal, every disappointment and every increasingly unhinged fan edit.
At this point, Waluigi for the next Smash does not feel like a wild card anymore.
It feels like the longest, stupidest, most purple inevitability in the room.

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