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What if Bandana Waddle Dee joined Super Smash Bros?

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SMASH SPECULATION

Bandana Waddle Dee in Kirby Air Riders

Bandana Waddle Dee appears in Kirby Air Riders. Image: Nintendo. © Nintendo. All rights reserved. Source: Nintendo

In Brief

Bandana Waddle Dee feels like one of Smash’s safest remaining Kirby picks, but the spear gives him a sharper identity than completionism alone.

  • Core idea: Bandana Waddle Dee would complete Kirby’s modern quartet as a brave little spear skirmisher.
  • Why it works: He is recognisable, established, and modern Kirby already treats him like he belongs beside Kirby, Meta Knight and King Dedede.
  • The hook: Smash still does not really have a fighter built primarily around spear combat.

Kirby’s brave little spear-bearer feels like the missing fourth chair at Dream Land’s Smash table.

Bandana Waddle Dee might be one of the safest bets left for a future Super Smash Bros. roster.

That does not make him boring. If anything, it makes him satisfying. Like Inkling, Ridley or King K. Rool in Ultimate, Bandana Waddle Dee would not be a shocking reveal. He would be a long-anticipated “finally” moment. Not quite as chaotic as Waluigi’s endless Smash campaign, perhaps, but still the sort of newcomer who makes everyone nod, smile, and quietly admit that, yes, this probably should have happened already.

He has the ingredients. He is recognisable, marketable, tied to one of Nintendo’s most enduring franchises, and popular enough to have become a constant presence in Smash wishlists, fan rosters and community polls. He is also not just “a Waddle Dee with a hat”, even if that is technically quite close to the premise. Over time, Kirby has turned him into something more specific: King Dedede’s loyal little soldier, Kirby’s dependable ally, and the closest thing modern Kirby has to a fourth core hero.

That rise was not immediate. Bandana Waddle Dee’s first proper recognised appearance came in Kirby Super Star on the SNES in 1996, where he showed up in the Megaton Punch sub-game as Kirby’s first opponent. Not exactly a legendary entrance. More “local orange sphere suffers immediate humiliation” than “future Smash candidate arrives”.

Kirby Super Star Ultra on Nintendo DS gave him more shape in 2008, particularly through Revenge of the King, where he appeared as one of Dedede’s most loyal underlings. He was still not presented as powerful, which is part of the charm. The point was that he stood up anyway. In a series full of cosmic horrors, ancient artefacts and suspiciously cheerful round creatures, Bandana Waddle Dee’s early appeal came from something much smaller: he was brave despite being completely outmatched.

Then Kirby’s Return to Dream Land in 2011 placed him alongside Kirby, Meta Knight and King Dedede as one of the four playable heroes, a role reinforced by Return to Dream Land Deluxe in 2023. He also became a familiar helper presence in games like Kirby: Triple Deluxe and Kirby: Planet Robobot, before playable appearances in Kirby Star Allies, Kirby Fighters 2 and Kirby and the Forgotten Land strengthened his modern role. Most recently, Kirby Air Riders kept him visible as an unlockable rider in Kirby’s wider playable cast.

That is not a cameo trail. That is a promotion.

Bandana Waddle Dee holding onto Kirby in Kirby's Return to Dream Land

Bandana Waddle Dee clings to Kirby during Kirby’s Return to Dream Land. Image: Nintendo / HAL Laboratory. © Nintendo / HAL Laboratory. All rights reserved. Source: WiKirby

Dream Land Has Been Saving His Seat

The easiest argument for Bandana Waddle Dee is also the strongest. Modern Kirby already treats him like he belongs beside the big three.

Kirby has been part of Smash since the Nintendo 64 original. Meta Knight joined in Brawl and promptly became the character competitive players still talk about like he was a natural disaster with wings. King Dedede arrived alongside him, bringing a hammer, king-sized bulk and the confidence of a monarch who has never once questioned whether his plan is terrible.

Since then, Kirby’s Smash representation has stayed frozen in place, even as the Kirby series itself has kept moving.

Bandana Waddle Dee now feels like the missing piece of that set. Kirby is the hero. Meta Knight is the rival. Dedede is the king. Bandana Waddle Dee is the loyal underdog who somehow earned his spot through sheer persistence, courage and one very useful spear.

Kirby, Meta Knight, King Dedede and Bandana Waddle Dee in Kirby's Return to Dream Land Deluxe

Kirby, Meta Knight, King Dedede and Bandana Waddle Dee gather for Kirby’s Return to Dream Land Deluxe. Image: Nintendo. © Nintendo. All rights reserved. Source: Nintendo

There is also a funny Sakurai wrinkle here. Kirby and Smash are both central to Masahiro Sakurai’s legacy, and Bandana Waddle Dee’s first proper appearance came in a Sakurai-directed Kirby game before later Kirby teams turned him into a much bigger recurring ally. Perhaps Smash has avoided expanding Kirby too aggressively because of that closeness. Fair enough. Nobody wants the roster to look like someone left Sakurai alone with a Dream Land sticker book.

But at this point, not adding Bandana Waddle Dee almost feels like reverse nepotism. Smash has found room for plenty of extra Pokémon, Fire Emblem fighters, third-party icons and sword users of every possible fringe length. A fourth Kirby representative, especially one so cleanly established by the source series, would hardly be indulgent.

It would be housekeeping.

The Problem With Being This Sensible

There is one fair criticism, though. Bandana Waddle Dee might be too safe.

Smash reveals thrive on energy. Ridley had years of “too big” baggage. Banjo & Kazooie had impossible-dream nostalgia. Steve was so mechanically alien to Smash that his reveal felt like someone had modded the broadcast. Bandana Waddle Dee does not have that same shock factor. He is cute, popular and obvious. That is a good roster pitch, but not always a thrilling one.

That is also what separates him from a Smash Deviation pick like SpongeBob SquarePants, where the whole argument begins by testing whether Smash should even stretch that far. Bandana Waddle Dee has the opposite problem. He belongs so neatly that the debate becomes whether neatness is enough.

Kirby also has stranger options. Marx would bring cosmic jester horror. Magolor has magic, betrayal and a full redemption arc with theme park management on the side. Gooey is… Gooey. Depending on your tolerance for adorable blue confusion, that may be an argument by itself.

So yes, there is a world where Bandana Waddle Dee looks a little plain next to Kirby’s weirder bench. There is also a harsher question hiding under his popularity. Is this genuine support, or a fallacy trapped inside the Smash Bros. echo chamber? Do fans want Bandana Waddle Dee because they love him, or because the community has collectively decided he is the next logical Kirby pick?

That is not a fatal flaw, but it means his case cannot rely on completionism alone. “He should join because Kirby needs four characters” is not enough. The fighter has to justify the slot in motion. It is the same basic challenge that sits behind any good Smash Speculation pitch, whether that means proving Crash Bandicoot belongs as more than a nostalgia mascot or making sure Shadow the Hedgehog would not just become Sonic with darker lighting.

Luckily, Bandana Waddle Dee has a long, pointed answer to that.

The Pointy End of the Argument

Bandana Waddle Dee’s biggest advantage is not that he is cute. It is not even that he is popular.

It is the spear.

A spear gives Bandana Waddle Dee an identity no other Kirby character can touch. Smash has no shortage of blades, but a spear changes the conversation. It is not about sweeping arcs or flashy sword trails; it is about reach, timing and the tiny satisfaction of keeping an opponent exactly where the pointy end wants them.

There are also bows, guns, whips, hammers, explosives, psychic powers, alien tech and whatever Mr. Game & Watch is doing with a turtle.

What Smash does not really have is a fighter built primarily around spear combat.

That gives Bandana Waddle Dee a niche before the moveset even starts. Kirby is built around versatility, copy abilities and the famous inhale gimmick. Meta Knight is about speed and blade pressure. Dedede is about weight, hammer swings and royal slapstick power. Bandana Waddle Dee would be smaller, lighter and more precise, fighting from just outside normal close range with pokes, thrusts and careful spacing.

The contrast is perfect. He is a tiny orange underdog carrying a weapon that lets him fight bigger than he is. The spear makes him brave without making him powerful. It gives him reach without stripping away the round, soft Kirby charm. He can be adorable and genuinely annoying to fight, which is exactly the emotional range Smash was built to contain.

The source material already supports it, too. Kirby’s Return to Dream Land gave him a clear spear identity. Kirby Fighters 2 made that identity battle-ready. Kirby and the Forgotten Land used him as the second-player partner with his trusty spear, while Air Riders keeps him visible as an unlockable rider in Kirby’s wider playable cast. Smash would not have to invent a personality for him. It would just need to sharpen the one he already has.

Bandana Waddle Dee using his spear in Kirby Fighters 2

Bandana Waddle Dee brings his spear into battle in Kirby Fighters 2. Image: Nintendo / HAL Laboratory. © Nintendo / HAL Laboratory. All rights reserved. Source: WiKirby

So the design problem is refreshingly clear. Bandana Waddle Dee should not become Kirby with a weapon, Dedede without the bulk, or Meta Knight with less theatre. He should feel like a small, steady spear skirmisher: brave enough to challenge much larger fighters, light enough to stay mobile, and precise enough to make every inch of reach matter.

With that in mind, here is how Kirby’s fourth fighter and Smash’s first fighter built primarily around spear combat could work.

Moveset Dossier

Bandana Waddle Dee Moveset Concept

Attributes

Weight: Lightweight, though slightly sturdier than Kirby.

Movement: Quick and steady, with good walking speed, smooth air drift, and a small hurtbox.

Jump: Floaty jumps with strong horizontal control, supported by Waddle Copter as his main recovery.

Archetype Comparison: A brave spear skirmisher who fights from just outside close range with precise pokes, quick movement, and committed downward pressure.

Basic Attacks

Jab
Bandana Waddle Dee performs two quick hand strikes, then finishes with a short spear poke.

Dash Attack
Bandana Waddle Dee lowers his head and rushes forward in a compact body charge.

Tilts

Forward Tilt
Bandana Waddle Dee pokes straight ahead with his spear. It can be angled up or down and works as his cleanest grounded spacing tool.

Up Tilt
Bandana Waddle Dee flicks his spear overhead in a short upward arc. It catches jumps above him without covering much horizontal space.

Down Tilt
Bandana Waddle Dee crouches and sweeps low with the butt of the spear. It is quick and useful for interrupting close approaches.

Smash Attacks

Forward Smash
Bandana Waddle Dee plants his feet and lunges with a two-handed spear thrust. The tip has the strongest launching power, rewarding careful spacing.

Up Smash
Bandana Waddle Dee spins his spear above himself in a tight rising drill. It hits several times before launching upward.

Down Smash
Bandana Waddle Dee plants the spear, pivots around it, and kicks low on both sides. It is compact and useful for catching rolls.

Aerials

Neutral Air
Bandana Waddle Dee curls into a round-body spin with his spear tucked close. It comes out quickly and helps him escape pressure while drifting.

Forward Air
Bandana Waddle Dee thrusts the spear diagonally forward. It is his cleanest aerial spacing move.

Back Air
Bandana Waddle Dee kicks both feet backward. It has less reach than his spear attacks, but it is quick and reliable.

Up Air
Bandana Waddle Dee swipes upward with a tidy spear flick. It works well for juggling after pop-up attacks.

Down Air
Bandana Waddle Dee jabs downward with a brief spear poke. It is faster and safer than Moon Drop, but lacks that move’s finishing threat.

Grabs & Throws

Grab Type
Bandana Waddle Dee grabs with both hands. His grab is short, fitting his small body and spear-focused spacing.

Pummel
Bandana Waddle Dee bumps the opponent with the rounded end of his spear.

Forward Throw
Bandana Waddle Dee shoves the opponent away with a full-body push.

Back Throw
Bandana Waddle Dee rolls behind the opponent and tosses them backward.

Up Throw
Bandana Waddle Dee plants his spear under the opponent and pops them upward.

Down Throw
Bandana Waddle Dee trips the opponent with the spear shaft, then hops forward to knock them into the ground.

Special Moves

Neutral Special — Waddle Spear Throw
Bandana Waddle Dee throws a spear straight ahead as a fast, simple projectile. Tapping the button releases one spear quickly, while holding the button charges Waddle Triple Throw, sending three spears forward in a staggered line.

The single throw checks approaches and forces jumps. The triple throw gives him a stronger but more committal mid-range option. In the air, the throw briefly slows his fall, letting him drift while covering space ahead.

This keeps his projectile game tied directly to his spear identity rather than giving him outside tools.

Side Special — Spear Thrust Rush
Bandana Waddle Dee darts forward with a spear-first lunge. If the opening hit connects, pressing the button again continues into a rapid thrusting flurry before a final launching poke.

The first hit works as a burst option when spaced, but the full rush is punishable if shielded or avoided. In the air, it travels a shorter distance and can chase horizontally, though it is not a primary recovery move.

This adapts Spear Thrust and Multispear Thrust into one readable Smash special.

Up Special — Waddle Copter
Bandana Waddle Dee spins his spear above his head like a rotor, lifting himself upward while striking multiple times. The move can be steered left or right, giving him flexible recovery for a lightweight fighter.

The final hit pops opponents away, making it useful as a recovery, vertical escape option, or risky aerial follow-up. Once the spin slows, opponents can challenge him from the side or punish his landing.

Waddle Copter is his most natural recovery, and it gives him a movement style distinct from Kirby, Meta Knight and King Dedede.

Down Special — Moon Drop
Bandana Waddle Dee points his spear downward and plunges straight below himself. On the ground, he performs a small hop first; in the air, he briefly stalls before dropping.

The clean spear tip meteor smashes airborne opponents, while landing on the stage creates a small impact hit that pushes nearby opponents away. If the move misses, he suffers clear landing lag.

Moon Drop gives him a committed vertical threat built around timing and precision.

Final Smash

Waddle Dee Megaton Rally
Bandana Waddle Dee strikes forward with a spear thrust, launching caught opponents into an arena filled with cheering Waddle Dees. He winds up with a Megaton Punch-style charge, launches himself upward with Waddle Copter, then finishes with a massive Moon Drop as the crowd celebrates.

The Final Smash begins with a short-range spear strike directly in front of Bandana Waddle Dee. Opponents caught by the opening hit are pulled into the cinematic, with nearby opponents dragged in if close enough. The final Moon Drop launches diagonally upward with strong finishing power.

It combines Bandana Waddle Dee’s underdog history, Waddle Dee representation and modern spear techniques without relying on Kirby, King Dedede or Meta Knight.

Why This Waddle Works

The strength of this kit is that it does not try to make Bandana Waddle Dee louder than he is.

He should not arrive as a gimmick-stuffed Kirby character carrying half of Dream Land under his bandana. That poor little head has enough pressure on it already. Bandana Waddle Dee works best as a clean spear skirmisher: light, brave, deceptively ranged, and built around the sweet spot of a weapon that is much longer than he is.

Bandana Waddle Dee surrounded by other Waddle Dees in Kirby Air Riders

Bandana Waddle Dee stands among his fellow Waddle Dees in Kirby Air Riders. Image: Nintendo. © Nintendo. All rights reserved. Source: Nintendo

The pointed end matters. So does the spacing. The small hurtbox, soft movement and Kirby-series bounce are what stop him from feeling like a tiny lancer pasted into Dream Land. He would still look and move like he belongs in Kirby’s world, even while occupying a role Smash has barely explored.

That is what keeps him from feeling like just another weapon user. He would naturally appeal to players who enjoy spacing tools, whether that is Marth’s tipper logic or the broader comfort of Smash’s many, many swordfighters. But he would not feel like another swordfighter, and that is critical. Bandana Waddle Dee brings the reach without the usual heroic swordsman baggage. No royal bloodline. No ancient blade. No tragic destiny. Just a bandana, a spear and enough courage to make poor life choices look inspiring.

His specials also fit that simplicity. Spear throws, forward thrusts, Waddle Copter and Moon Drop all feel like obvious extensions of who he already is in Kirby, not Smash inventions stapled onto him because the roster needed another gimmick. The result is familiar enough for Kirby fans, readable enough for casual players, and distinct enough to justify the slot.

More importantly, the moveset strengthens the roster argument rather than merely decorating it. Bandana Waddle Dee is not interesting because Kirby “deserves” a fourth fighter by some imaginary spreadsheet law. He is interesting because the fourth fighter would immediately do something different. Kirby has versatility. Meta Knight has speed. Dedede has power. Bandana Waddle Dee would have reach, courage and control, wrapped in the least intimidating body possible.

That is why Bandana Waddle Dee remains such a strong Smash Speculation pick. Compared with the unresolved fan crusade around Waluigi, the gaming-icon argument behind Crash, the echo-fighter problem Shadow would need to escape, or the boundary-testing absurdity of SpongeBob, Bandana Waddle Dee’s case is almost refreshing in its neatness. He would complete Kirby’s modern quartet in spirit, fill a strangely empty spear-fighter niche, and bring one of Nintendo’s most quietly beloved underdogs into its biggest crossover.

There is an invitation to Smash in his letterbox. At this point, he just needs to stop guarding Waddle Dee Town for five minutes and open it.

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